// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : s_home.cel ( number : 512-1023 )

#define	MapSizeX_town101_room01_1	11
#define	MapSizeY_town101_room01_1	9

const u16 town101_room01_1_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 town101_room01_1_MapData[ MapSizeX_town101_room01_1*MapSizeY_town101_room01_1 ] = {
0x066e,0x066e,0x061e,0x066e,0x066e,0x061e,0x061e,0x060f,0x061f,0x061f,0x061f,
0x0630,0x0631,0x0632,0x0633,0x0634,0x0626,0x0626,0x0608,0x0609,0x060d,0x064d,
0x0638,0x0639,0x063a,0x063b,0x063c,0x3205,0x3205,0x0610,0x0211,0x0615,0x0616,
0x3204,0x3205,0x3205,0x3205,0x3242,0x3201,0x3201,0x3264,0x3205,0x3207,0x3205,
0x3204,0x3201,0x0640,0x0641,0x0402,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,
0x3204,0x3235,0x3248,0x3249,0x324a,0x322e,0x3236,0x3201,0x3201,0x3201,0x3201,
0x3204,0x3218,0x3219,0x361a,0x361b,0x321c,0x321d,0x3201,0x3201,0x3201,0x3201,
0x3204,0x3220,0x3221,0x0622,0x0623,0x3224,0x3225,0x3201,0x3201,0x3201,0x3201,
0x3204,0x3228,0x3229,0x322a,0x322b,0x322c,0x322d,0x3201,0x0202,0x0203,0x3201,
};

const MapScreenData town101_room01_1_map_data =
{
	MapSizeX_town101_room01_1,
	MapSizeY_town101_room01_1,
	town101_room01_1_OutRangeCell,
	town101_room01_1_MapData,
	&room_char_data,
	&s_home_char_data
};
